
Modules, waypoints and markers can be removed anywhere.
Objects can be destroyed or deleted only when inside editing areas.
Press G to order soldiers in vehicles to get out. Editing (Advanced)Īdditional keys let you to further manipulate an entity: Some modules may require synchronization to affected objects. soldiers or manned vehicles) Syncing - when Modules mode is selected, objects are synchronized. Grouping - when Units or Groups modes are selected, you can group them together. Release the button over an empty space to disconnect objects. Release the button on another object to connect them together. Hold Left Ctrl, click on an object and drag the line. Many modules won't even be initialized until you configure their attributes. Groups - callsign, combat mode, formation. Scenarios can allow you to set specific entity attributes.ĭoubleclick on the entity icon or its name in the entity list to open the attributes window. MOVE having clicked on an empty space GET IN having clicked on a vehicle DESTROY having clicked on an enemy CYCLE when Left Alt is held - upon reaching it, the unit will repeat the waypoints from the first one. Hold Left Ctrl while clicking to add a new waypoint, preserving the existing ones. Click to place a waypoint (it will replace all existing waypoints). They can be created anywhere on the map, no matter where the editing area is. When a group (or its member) is selected, you can give it waypoints. Soldiers and ground vehicles moved to a high altitude will parachute to the ground. Its borders are visualized in the scene by blue walls and by icons on the map. Some scenarios may limit the editing area.
When the entity is outside of the editing area or is being dragged into it, editing is not possible. When a vehicle is under the cursor, selected soldiers are moved inside. When vehicle crew is selected, it will be moved out of their vehicle. Normal object, can be edited Destroyed object, can be edited Not in the editing area, cannot be edited Player, cannot be edited Waypoint, can always be edited EditingĬlick and drag an entity using to edit it. While all entities can be selected, not all of them can be edited:
Click and drag to select multiple entities in the frame. Hold Left Shift to select multiple entities (works only in the list). Hold Left Ctrl to select add / remove the entity from selection. Select an entity by clicking on its icon or name in the entity list. The current camera position is represented by and an approximate view cone. Click to quickly teleport the camera under the cursor. The map provides an unprecedented overview of everything under your control. Press N to toggle between vision modes (when available). Press J to show your briefing and tasks. The Zeus interface provides additional features for simplified control over the scenario: Increase the altitude to easily cover long distances. The camera moves faster when being higher up. While not visualized, you will recognize the border when you've reached it. In some scenarios, the camera's movement area may be limited. Press Ctrl + F1.F12 to save the camera position, and F1.F12 to restore it. Press Space to move to the last pinged player's position. Press Numpad Enter to toggle the view of the selected unit. The camera provides an aerial view over the battlefield. Zeus is not represented in the world and is safe from any danger. Forced - the interface is opened automatically and cannot be closed by pressing the key. #Arma 3 zeus mod aries free
Free - Zeus is a soldier on the battlefield who can at any time open the interface to curate the scenario, but risks being killed.
Use this to attract his attention towards a problem or an opportunity ahead.ĭon't bother pressing Y in rapid succession to spam Zeus, as messages are sent only once per second. He'll receive a sound cue and your name will briefly be highlighted. When playing a Zeus scenario, but not in the role of a Zeus, press Y to ping him. To become a Zeus, take the slot marked by Zeus icon in the multiplayer lobby. Specific goals and limitations prevent them from becoming too powerful and ensures they also have some challenges to overcome themselves. Using a 3D real-time editor, they can expand and manipulate scenario content in order to provide more interesting gameplay for other players. Zeus is a new concept where scenarios are curated by one or more Game Masters.